Here is   my entry for the Ludum Dare Jam #50  with the theme "Delayed the inevitable"

This time i wanted to make a simple physics game with an Paper Airplane  where you must to prevent to fall to fast, keeping on air the most time you can.

I'm using Phaser 3 for developing.

This is a beta prototype of the game, i miss some things but i will keep working these days to finish it and fix bugs.

Bugfixes

  1. Fixed:    Game now restart correctly.
  2. Fixed: Highscores  now stored correctly.
  3. Fixed:  Events not cleared on change scenes.  

Roadmap

  1. [Feature] Boost items on air to boost fly and keep on air more time
  2. [Feature] Clouds
  3. [Feature] Flags to mark distance points.
  4. [Feature] Put music and sounds.

I hope your enjoy this prototype.

Download

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Click download now to get access to the following files:

beta.zip 354 kB

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