Falling
Here is my entry for the Ludum Dare Jam #50 with the theme "Delayed the inevitable"
This time i wanted to make a simple physics game with an Paper Airplane where you must to prevent to fall to fast, keeping on air the most time you can.
I'm using Phaser 3 for developing.
This is a beta prototype of the game, i miss some things but i will keep working these days to finish it and fix bugs.
Bugfixes
- Fixed: Game now restart correctly.
- Fixed: Highscores now stored correctly.
- Fixed: Events not cleared on change scenes.
Roadmap
- [Feature] Boost items on air to boost fly and keep on air more time
- [Feature] Clouds
- [Feature] Flags to mark distance points.
- [Feature] Put music and sounds.
I hope your enjoy this prototype.
Status | Released |
Platforms | HTML5 |
Author | Edgar Quex |
Genre | Simulation |
Tags | Casual, eaquex, html5, krystal-studio, phaser3, phasereditor2d |
Download
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beta.zip 354 kB
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